Within mud.h,in mob_Index data, around or between:
MPROG_DATA * mudprogs;
EXT_BV progtypes;
Add:
AREA_DATA * area; // The concept smaug forgot
in obj_Index data, Between:
MPROG_DATA * mudprogs;
EXT_BV progtypes;
Add:
AREA_DATA * area; // The concept smaug forgot
Next, into db.c
in: load_mobiles
After:
pMobIndex->vnum = vnum;
Add
pMobIndex->area = tarea;
in: load_objects
After:
pObjIndex->vnum = vnum;
Add:
pObjIndex->area = tarea;
In build.c
do_mcreate
After:
pMobIndex = make_mobile( vnum, cvnum, argument );
Add:
pMobIndex->area = ch->pcdata->area;
do_ocreate
After:
pObjIndex = make_object( vnum, cvnum, argument );
Add:
pObjIndex->area = ch->pcdata->area;
Finally:
act_wiz.c
do_mstat
Add in a line such as this wherever you want:
if (IS_NPC(victim))
ch_printf( ch, "&cArea: &w%s\n\r", victim->pIndexData->area->name );
do_ostat
Add in a line such as this wherever you want:
ch_printf( ch, "&cArea: &w%s\n\r", obj->pIndexData->area->name );