float what_percent( float x, float y)
{
float z=0;
float n=0;
z = (y/100);
/* z now equals 1% of y */
/* How many times will Z go into X ? */
n = x/z;
return n;
}
bool num_in_range(int x, int n, int y)
{
if ((x <= n) && (y >= n))
return TRUE;
return FALSE;
}
bool dif_range(int x, int n, int y)
{
int dif;
if ((dif = x+y) > n)
return FALSE;
if ((dif = x-y) > n)
return FALSE;
return TRUE;
}
int big_number_fuzzy( int number )
{
char numbuf[MSL];
sh_int i;
sprintf(numbuf, "%d", number);
for ( i = 0; numbuf[i] != '\0'; i++ )
numbuf[i] = number_fuzzy(numbuf[i]);
number = atoi(numbuf);
return UMAX( 1, number );
}