void do_notepeek( CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
if ((victim=get_char_world( ch, argument)) == NULL)
{
ch_printf( ch, "No such player as %s.\n\r", argument);
return;
}
if (IS_NPC(victim) || victim->editor == NULL)
{
ch_printf( ch, "They are not writing anything.\n\r");
return;
}
else
{
char *pointer=copy_buffer(victim);
ch_printf( ch, "%s's buffer says:\n\r%s\n\r", victim->name, pointer);
STRFREE(pointer);
}
return;
}