void do_notepeek( CHAR_DATA *ch, char *argument)
{ 
  CHAR_DATA *victim;

  if ((victim=get_char_world( ch, argument)) == NULL)
  {
        ch_printf( ch, "No such player as %s.\n\r", argument);
        return;
  }
  if (IS_NPC(victim) || victim->editor == NULL)
  {
        ch_printf( ch, "They are not writing anything.\n\r");
        return;
  }
  else
  {
    char *pointer=copy_buffer(victim);
    ch_printf( ch, "%s's buffer says:\n\r%s\n\r", victim->name, pointer);
    STRFREE(pointer);
  }
  return;
}